Specifically Warzone, which is constantly shifting the objective and keeps players working together as a team, even if no one is using a headset. I’m not a huge multiplayer gamer, but I’ve always enjoyed playing Killzone online. The following screenshots were captured using the PS4’s Share Button by yours truly. In fact, there isn’t anything else I need to say about this, have a look for yourself. It’s truly a next-gen game, in that sense. As you I expected, I was fully blown away by just how great the graphics are. There are two things that Killzone: Shadow Fall have going for it audio and visuals. Then there’s your trusty robot friend a flying drone who can be directed to surpress enemies, stun them (effective against enemies with shields), deploy a one-way shield in front of you, or create a zipline for quick relocation. If you hold the button too long, you overcharge the radar, which emits a loud screeching sound, alerting nearby enemies of your position. By holding right on the d-pad briefly, you can scan the area for enemies, allies, weapons, and collectibles. What sets Shadow Fall apart from its predecessors and most others shooters, is the added technology you’re packing. Weapons range from handguns, to automatic machine guns, to rocket launchers, and nearly everything in between. You can carry two weapons, but are only able to swap one of them, which is pretty frustrating. ![]() They’re all pretty standard fare when it comes to first person shooters. There really isn’t much to say about the combat and gameplay mechanics. By the end, I was left with a, “ that’s it?” sort of feeling. ![]() There are still some great moments later on in the campaign, but they’re spoiled by rotten gameplay sequences and the story, which falls flat on its face. The story starts out very strong, with deep emotional roots that are basically snapped off about half way through. You play as a Shadow Marshall, which is a sort of tactical marine/spy not your ordinary grunt, and tasked with various missions ranging from search and retrieve, to eliminate all hostiles, and even go under cover and infiltrate enemy fortifications. Tension remains high, as the Vektans anticipate a Helghan strike at any moment, which of course is inevitable, as we were shown at E3 2013. Helghan has been destroyed, and the remaining Helghast have been allowed to take refuge in a gated area of the planet Vekta, dubbed New Helghan. It’s a real shame that the Killzone franchise has been in a downward spiral since Killzone 2, with the exception of its multiplayer component, which remains quite fun.Ī bit of backstory Killzone: Shadow Fall jumps ahead 30 years from the events of Killzone 3. The ending, similar to Killzone 3, is flat out bad. The single player campaign, while absolutely gorgeous, fails to fully develop what started out as a very intriguing story, and produced some of the most frustrating and tedious gameplay sequences I’ve experienced in recent years. ![]() Sadly, about half way through the campaign, I just wanted it to be over so I could write this review and be done with it. Killzone: Shadow Fall was the game I most looking forward to playing when the PS4 was finally released.
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